Beautiful board games

Which stretch your mind while lovely to play


Challenging strategy

To stretch your mind


Easy to play for young children

WIth options to play at a simpler level.

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Tippit™

A simple game of balance, strategy and luck. The game can be played at simple levels for any child 3+ or with more sophisticated rules for those with a strategic turn of mind. Simply pick a cube from the bag and place it on the playing board. If the board tips enough for the end to hit the table you lose.

For the younger player, simply pile it up and play anywhere on the board, just don't tip it! For those wanting more of a challenge, exclude the middle section above the balance disk. For those wanting the ultimate in strategy the full rules are below, but it is definitely more challenging.

At the simple level the strategy is to balance pieces, each turn choosing a safe spot for your cube. Moving to the mid-level doesn't change the strategy particularly as it simply avoids the safe zone in the middle. As you hit the full game the strategy builds; you have a specific end and the zones gain point values so the further you place it from the centre the more points you gain - however you also push the balance of the board down in your direction making it easier for your opponent to balance their next piece - maybe choosing a lower value would make it harder for their next move? The game rules offer variants if you wish to increase the difficulty.

And just when you thought it was getting easy - the cubes are all different woods and therefore different densities, the heaviest might be double the lightest in weight changing strategically where you can place them. As each turn brings a new piece selected blind from a bag you won't know until it is chosen how the weight of the cube will affect your strategy.

Each game is made from genuine hardwoods, hand-crafted in a UK workshop. The precise woods chosen will vary, but as an example, the model photographed here is made from:

  • Playing board - Ripple Maple - chosen for its beautiful colour and subtle patterns it provides a smart looking board without distracting from the game play. The light colour acts as a contrast to the laser engraved lines.
  • Balance Disk - Steamed Pear - consistently close-grained this provides a robust support to the game.
  • Cubes:
    • Lignum Vitae - the most dense wood here, traditionally used for the sport of Bowls.
    • Cocobolo - from Mexio - heavy.
    • Red Mallee - from Australia - heavy.
    • Oak - from the UK, and mid-weight.
    • Flame Birch - similar to the oak.
    • Yew - another British wood - technically a softwood (being evergreen) it is dense enough to be commonly seen as a hardwood.
    • Spalted Sycamore - the lightest wood, spalting is the outcome of fungal infection which weakens (lightens) the tree, but creates beautiful patterns.
  • The pins are made from brass rod.

The game is hand-made to order as an heirloom family game. Current cost in 2025 is £249.99 + P&P.

Rules

Pieces & Playing Environment.

One Tippit™ board made up of a playing surface with four scoring zones on a semi-circular balance disk.

52 Playing cubes shared between both players - stored in a bag and selected each round without looking:

  • Heavy - 3 different woods, 6 of each wood.
  • Medium -2 different woods, 8 of each wood.
  • Light - 2 different woods, 6 of each wood.

The board is finely balanced such that the lightest piece can be placed in zone 4 with nothing else on the board, and the heaviest piece can only be placed in zone one with nothing else on the board, this careful calculation is at the heart of the game. The surface on which you place the board could influence this balance substantially, so choosing where to play the game is important. A smooth low-friction surface such as a stone kitchen worktop, or a piece of glass is the optimum 'table', wooden tables will also work well, but anything material such as a table-cloth or carpet is likely to substantially reduce the ability for the playing board to tip as required.

Start

Oldest player starts first. In subsequent rounds, alternate who starts.

Beginners

The simplest version of the rules. Take one piece at a time from the bag, place it anywhere on either side of the playing surface (or even in the centre), you can even stack pieces on top of each other. But... if placing your piece means that the playing surface touches the table, you lose that round. Play until the first person wins 10 rounds to find the overall winner, or first to 100 points.

Improvers

The same rules as for beginners but with two extra tweaks

  • You can't now use the centre zone of the playing surface, (where the brass dots are).
  • You are not allowed to put pieces on top of each other - every piece has to find a clear space on the playing surface and you can't move any other piece once you have finished placing it.
  • A piece must be placed directly in its final destination, not placed and then slid along to see where the board balances. It can be micro-adjusted if necessary to keep within the lines.

The Full Version

The same rules as for improvers, but with some extra tweaks

  • Each player chooses one end of the playing surface - they can only place their cubes on that end.
  • The 4 zones on each end are given values (1-4) numbering outwards from the centre. Every time you place a cube you add that number of points to your score - score as you go.
  • Each piece should be placed within the lines - if a piece inadvertently sits across a line then it scores from the lower value zone.
  • If one or more pieces slide off the playing surface without the surface touching the table:
    • The piece being placed: the game continues but no value is scored for that piece. and that player's go finishes - the piece is returned to the bag.
    • Several pieces: if it includes the piece being placed, then that piece goes back in the bag and no score is recorded, other pieces are just left on the table as they have already been scored.
  • When one end of the playing surface is tipped far enough to touch the table then that round of the game finishes. The player who made it tip that far is penalised with a penalty of -2 points both players record that round as either a win / lose, or by recording their scores for a cumulative total over 10 rounds, (c.f. scoring section for ways to score).

Handling The Pieces

How you handle the pieces depend on the level at which you are playing:

  • At the Beginners or Improvers level it is okay to use both hands, steady the playing surface before placing the piece and then adjust the piece afterwards.
  • For the full game, the rules are a little stricter:
    • Only one hand can be used to place the piece on the playing surface
    • The playing surface which tends to rock between goes can not be separately stopped / stabilised
    • Once the piece had been placed and the hand removed, no pieces can be touched or adjusted.
    • When placing a piece, pieces already on the playing surface must remain where they were and can not be adjusted.

Scoring

Scoring varies depending on the level at which you are playing:

  • At the Beginners or Improvers level you score 1 for a win each time the other player makes the board tip enough to allow the playing surface to touch the table. Agree a goal before you start (e.g. 10) and the first person to reach that goal is the overall winner.
  • For the full game, use the scoring board which is provided with the game. The board score goes up to 80, you play games cummulatively, scoring each piece based on the area in which it is placed in the score zone (if over a zone divider the lower scoring zone is used to determine the piece's score). Score after each piece is placed and at the end of each round, whoever makes the table tip is penalised with a -2 penalty (move the pin back two on the scoreboard). First person to reach 80 wins.

If after placing a piece and removing the hand, the piece then slides but remains on the playing surface, you score as though you had placed the piece in the final resting place, noting if it now sits across a zone divider and scoring accordingly.

To Note
  • For all versions, the weight of the cube depends on its wood - they can vary depending on your individual game, but it is possible that the heaviest may be over 2x the lightest - and this brings its own challenges as not every piece is the same, and needs to be played differently.
  • Wood is organic and changes over time:
    • Wood can expand and contract with temperature and humidity, this can affect all parts of the game and is an expected character of a wooden game.
    • The cubes are provided un-polished to provide just the right level of friction with the playing surface. The more the cubes are handled the more polished they will become taking on natural oils from skin. This will change the feel of the game slightly as friction reduces and the pieces are more likely to slide. To counteract this you can use 240g or above sandpaper (use gently!) to restore the cubes to the level of friction they had originally.
    • Over time a game can take on knocks and dents - if you get any in the playing surface they can affect how the cubes do or don't move under gravity. As with the cubes a light sanding with 240g or above sandpaper will restore the surface to flat - you can sand over the brass without issue, however:
      • Sanding over the scoring zone lines will over time reduce or remove these lines
      • Sanding the playing surface will remove the finish, a thin coat of Danish oil will restore the finish
    • Be cautious and avoid dents or damage to the semi-circular balance disk as any damage here will change the way in which the board tilts and balances. This disk needs to remain semi-circular and smooth at all times. It will not be damaged through normal use of the game as no contact should take place, however it can be damaged through misuse or careless handling of the board when not playing and damage could lead to the game no longer being playable.
To Extend

If you want more challenges, then you can extend the rules. You could:

  • Change the values for each zone - instead of 1-4 try 1,3,5,7 or be particularly challenging and give the inner zone a minus value forcing play further out from the centre, (e.g. -2,2,3,4)
  • Play with a timer such as a chess clock, giving each player only 5 minutes to play a speed game. For a twist on this, give a longer timescale but across several rounds, leaving each player to choose where they use their time.
  • Only allow one of each wood type in each zone, forcing a more challenging set of decisions on where you place a cube.
  • For the ultimate in challenges, play 'blindfolded' - it would be challenging to do this with your eyes really closed, but you can simulate this very effectively by simply choosing the zone where you will place the cube before you select it from the bag.